Project Description
Veridian Forge's first project, Choas Pattern, was a cooperative multiplayer game that attempted to blend elements of action and strategy gameplay. I joined the project mid-production, and in my time working on the game, I managed to complete tasks related to a variety of mechanics and systems. Unfortunately, production on this project has been put on hold, but I'm incredibly proud of the work that I accomplished and thankful for the opportunity that I was given to learn and have high impact on development.
Accomplishments
- Developed and iterated on a matchmaking system using EOS.
- Programmed the user interface for the game's matchmaking lobbies.
- Created gameplay abilities, effects, and cues using the GAS plugin.
- Ported objects from the game's prototype to the production project, updating them to utilize the Gameplay Ability System.
- Overhauled certain gameplay mechanics to make them more intuitive to use; adding controller support and making changes based on feedback.
- Created widgets to display ally health and indicate ally location while they are offscreen.
- Developed AI for a character's flying drone ability.
- Helped to fix bugs across the project.