Welcome!

Thank you for taking the time to visit my portfolio! I am a gameplay programmer primarily experienced in Unreal Engine development. I have professional experience developing networked gameplay mechanics, matchmaking systems, and UI. Here, you can find examples of my work from my earliest days as a game developer to my most recent work in the industry. If you have any questions or wish to contact me about anything, feel free to do so using the links at the bottom of any page!

Portfolio Highlights

Chaos Pattern

In 2023, I had the pleasure of assisting on development of Chaos Pattern, an online co-op game that attempted to mix action and strategy elements. My main role on the project was the creation of a matchmaking system, but I also took on a variety of other tasks as a general programmer.

Isles of Aether

An action game developed as a senior capstone project alongside 17 other talented developers in UE5. I served as the project's Technical Director, assigning, assisting, and reviewing the work of all engineers. I handled implementation of the game's magic system as well as several combat mechanics.

Cleanup Clash

A competitive party game about collecting the most trash. I helped to implement player actions and animations.

All Projects